DUMB MOTIONS GAME – Indoor Games for Kids

The players form sides, and decide who shall be masters and who men. The Drincipal aim of the men is to keep working as long as possible, and to prevent the masters taking their places. The men consult secretly among themselves, and decide upon some trade or profession, the practice of which may be certain movements of the arms, hands, or legs.
They now range themselves opposite the masters, and the foreman tells them the first and last letters of the trade they are about to exercise; as for example, C—r for carpenter, D—t for druggist, B—h for blacksmith, and so on.
The men now set to work and express in dumb motions the various labours belonging to the craft they have chosen. Let us suppose that they have selected the trade of blacksmith: one of the players will appear to be blowing the forge bellows, another will seem to be filing something in a vice, while others will be violently exerting themselves by wielding imaginary sledge-hammers round an unseen anvil.
If any of the men speak at their work, or make use of inappropriate gestures, the whole side is out. The masters are allowed one guess each, and if none of them can hit upon the right trade, the men tell them their occupation, and then fix upon another.
If the masters can guess the name of the trade, the men are out and become masters.
The men need not continue their labours until all the masters have guessed, but may stop working, and demand their wages, after having plied their craft for a reasonable time.
When the name of a trade consists of two words, the men must tell the first and last letter of each word, as C—h B—r, for coach builder.

 

Excerpt from the book:
EVERY BOY’S BOOK: A COMPLETE ENCYCLOPÆDIA OF SPORTS AND AMUSEMENTS.
EDITED BY EDMUND ROUTLEDGE.
With more than Six Hundred Illustrations
FROM ORIGINAL DESIGNS.
LONDON: GEORGE ROUTLEDGE AND SONS,
THE BROADWAY, LUDGATE.
NEW YORK: 416, BROOME STREET.
1869.

00 Every boys book

 

 

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